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A little 2D spaceship combat engine
Aki
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2022-11-19
Increased spawn spread
Aki
2022-11-17
Implemented naive hit detection events
Aki
2022-11-17
Moved total teams to Scenario
Aki
2022-11-17
Exploded battle update method into couple of smaller ones
Aki
2022-11-16
Extracted entity construction to Builder class
Aki
2022-11-16
Added interface for Spawner
Aki
2022-11-16
Implemented simple range limitation for turrets
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki
2022-11-14
Implemented naive turrets and targeting mechanics
Aki
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
2022-11-13
Playing around with hit points
Aki
2022-11-13
Implemented dumb keep-at-range behaviour
Aki
2022-11-12
Implemented very basic linear move-to-dest component
Aki
2022-11-12
Extracted basic implementation of concrete Battle
Aki
2022-11-11
Changed rotation to be represented by angle
Aki
2022-11-11
Extracted random spawning mechanism to a dedicated class
Aki
2022-11-11
Hiding away implementation details of battle simulation
Aki
2022-11-10
Testing out simple updating system
Aki
2022-11-10
Flattened Scenario and move sample to battles module
Aki
2022-11-10
Added positions to "ships" in battle and cleaned up battle scene
Aki
2022-11-09
Created naive battle setup and view into it
Aki
2022-11-08
Creating skeleton for battle simulation and universe data
Aki
This might be a bit too much and a bit too blindly, but let's see how it evolves.