Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-13 | Implemented dumb keep-at-range behaviour | Aki | |
2022-11-12 | Implemented very basic linear move-to-dest component | Aki | |
2022-11-12 | Extracted basic implementation of concrete Battle | Aki | |
2022-11-11 | Changed rotation to be represented by angle | Aki | |
2022-11-11 | Extracted random spawning mechanism to a dedicated class | Aki | |
2022-11-11 | Hiding away implementation details of battle simulation | Aki | |
2022-11-10 | Testing out simple updating system | Aki | |
2022-11-10 | Flattened Scenario and move sample to battles module | Aki | |
2022-11-10 | Added positions to "ships" in battle and cleaned up battle scene | Aki | |
2022-11-09 | Created naive battle setup and view into it | Aki | |
2022-11-08 | Creating skeleton for battle simulation and universe data | Aki | |
This might be a bit too much and a bit too blindly, but let's see how it evolves. |