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AgeCommit message (Collapse)Author
2022-11-20FloatingMovment now changes angle when updatingAki
2022-11-20Introduced rounding into damage-by-range calculationAki
2022-11-20Implemented verbose damage modifier based on rangeAki
2022-11-19Implemented funky floating movementAki
It's far from complete but it's hilarious and deserves to be a commit
2022-11-19Increased spawn spreadAki
2022-11-17Implemented naive hit detection eventsAki
2022-11-17Moved total teams to ScenarioAki
2022-11-17Exploded battle update method into couple of smaller onesAki
2022-11-16Extracted entity construction to Builder classAki
2022-11-16Added interface for SpawnerAki
2022-11-16Implemented simple range limitation for turretsAki
2022-11-15Implemented naive skeleton for types repository in universeAki
2022-11-14Implemented naive turrets and targeting mechanicsAki
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
2022-11-13Playing around with hit pointsAki
2022-11-13Implemented dumb keep-at-range behaviourAki
2022-11-12Implemented very basic linear move-to-dest componentAki
2022-11-12Extracted basic implementation of concrete BattleAki
2022-11-11Changed rotation to be represented by angleAki
2022-11-11Extracted random spawning mechanism to a dedicated classAki
2022-11-11Hiding away implementation details of battle simulationAki
2022-11-10Testing out simple updating systemAki
2022-11-10Flattened Scenario and move sample to battles moduleAki
2022-11-10Added positions to "ships" in battle and cleaned up battle sceneAki
2022-11-09Created naive battle setup and view into itAki
2022-11-08Creating skeleton for battle simulation and universe dataAki
This might be a bit too much and a bit too blindly, but let's see how it evolves.