Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-15 | Implemented naive skeleton for types repository in universe | Aki | |
2022-11-14 | Implemented naive turrets and targeting mechanics | Aki | |
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice. | |||
2022-11-13 | Playing around with hit points | Aki | |
2022-11-12 | Implemented very basic linear move-to-dest component | Aki | |
2022-11-11 | Changed rotation to be represented by angle | Aki | |
2022-11-11 | Hiding away implementation details of battle simulation | Aki | |
2022-11-10 | Testing out simple updating system | Aki | |
2022-11-10 | Flattened Scenario and move sample to battles module | Aki | |
2022-11-09 | Created naive battle setup and view into it | Aki | |
2022-11-08 | Creating skeleton for battle simulation and universe data | Aki | |
This might be a bit too much and a bit too blindly, but let's see how it evolves. |