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-rw-r--r--sim/src/TurretControl.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/sim/src/TurretControl.cpp b/sim/src/TurretControl.cpp
index bfac27f..fa42bf5 100644
--- a/sim/src/TurretControl.cpp
+++ b/sim/src/TurretControl.cpp
@@ -1,8 +1,6 @@
#include <kurator/sim/TurretControl.h>
-#include <entt/entity/registry.hpp>
-#include <entt/signal/dispatcher.hpp>
-
+#include <kurator/engine/Context.h>
#include <kurator/sim/components.h>
#include <kurator/sim/HitPoints.h>
#include <kurator/sim/events.h>
@@ -19,33 +17,33 @@ bool consume(float& dt, double& target);
void
-TurretControl::update(entt::registry& registry, entt::dispatcher& dispatcher, const float dt)
+TurretControl::update(engine::Context& ctx)
{
- auto view = registry.view<TurretControl, universe::TurretType>();
+ auto view = ctx.registry.view<TurretControl, universe::TurretType>();
for (auto&& [entity, control, def] : view.each()) {
- if (!registry.valid(control.owner)) {
- registry.destroy(entity);
+ if (!ctx.registry.valid(control.owner)) {
+ ctx.registry.destroy(entity);
continue;
}
- if (!registry.all_of<AIState, Transform>(control.owner))
+ if (!ctx.registry.all_of<AIState, Transform>(control.owner))
continue;
- const auto& [state, transform] = registry.get<AIState, Transform>(control.owner);
- if (!registry.valid(state.target))
+ const auto& [state, transform] = ctx.registry.get<AIState, Transform>(control.owner);
+ if (!ctx.registry.valid(state.target))
continue;
- const auto& target = registry.get<Transform>(state.target);
+ const auto& target = ctx.registry.get<Transform>(state.target);
const auto distance = transform.position.distance(target.position);
if (distance > def.effective_range())
continue;
- auto remaining_dt = dt;
+ auto remaining_dt = ctx.clock.dt;
while (remaining_dt > 0.0) {
if (control.rounds < 1 && consume(remaining_dt, control.reload))
control.rounds = def.rounds;
if (control.rounds > 0 && consume(remaining_dt, control.delay)) {
- auto& target_points = registry.get<HitPoints>(state.target);
+ auto& target_points = ctx.registry.get<HitPoints>(state.target);
auto damage = def.effective_damage(distance);
if (damage > 0.0) {
damage = target_points.deal(damage);
- dispatcher.trigger(Hit{damage, control.owner, state.target});
+ ctx.dispatcher.trigger(Hit{damage, control.owner, state.target});
}
control.delay = def.rate_of_fire;
if (--control.rounds < 1)