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-rw-r--r--sim/src/BaseBattle.cpp34
1 files changed, 4 insertions, 30 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index 916a9f8..ee09740 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -1,21 +1,11 @@
#include "BaseBattle.h"
-#include <algorithm>
-
#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>
#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
#include <kurator/sim.h>
-#include <kurator/sim/components.h>
-#include <kurator/sim/FloatingMovement.h>
-#include <kurator/sim/systems.h>
-#include <kurator/sim/TurretControl.h>
-#include <kurator/universe/UniqueIdentifier.h>
-
-#include "Builder.h"
-#include "RandomSpawner.h"
namespace kurator
@@ -24,10 +14,10 @@ namespace sim
{
-BaseBattle::BaseBattle(const campaign::Scenario& scenario)
+BaseBattle::BaseBattle(const campaign::Scenario& scenario) :
+ state {load_scenario(scenario)},
+ base {base_simulation_systems(state)}
{
- load_scenario(state, scenario);
- manager.extend(state.registry);
}
@@ -48,23 +38,7 @@ BaseBattle::const_context() const
void
BaseBattle::update(engine::Context& ctx)
{
- pick_random_targets();
- keep_at_range(ctx);
- FloatingMovement::update(ctx);
- TurretControl::update(ctx);
- kill_off_dead(ctx);
- manager.update(ctx);
-}
-
-
-void
-BaseBattle::pick_random_targets()
-{
- auto view = state.registry.view<Team, AIState>();
- for (auto&& [entity, team, ai] : view.each()) {
- if (!state.registry.valid(ai.target))
- ai.target = manager.random(team.id);
- }
+ base(ctx);
}