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-rw-r--r--battles/src/BaseBattle.cpp21
1 files changed, 6 insertions, 15 deletions
diff --git a/battles/src/BaseBattle.cpp b/battles/src/BaseBattle.cpp
index 87f450a..fc4aa69 100644
--- a/battles/src/BaseBattle.cpp
+++ b/battles/src/BaseBattle.cpp
@@ -9,6 +9,8 @@
#include <kurator/battles/Scenario.h>
#include <kurator/universe.h>
+#include "Builder.h"
+
namespace kurator
{
@@ -24,22 +26,11 @@ BaseBattle::BaseBattle(const Scenario& scenario) :
spawner {total_teams_in(scenario), 2.5, 0.1}
{
const auto repo = universe::load_sample();
+ Builder build {_registry, spawner};
for (const auto& ship : scenario.ships) {
- const auto entity = _registry.create();
- const auto type = repo->ship_type(ship.type);
- _registry.emplace<std::decay<decltype(type)>::type>(entity, type);
- _registry.emplace<Team>(entity, ship.team);
- _registry.emplace<Transform>(entity, spawner.get(ship.team));
- _registry.emplace<FloatingMovement>(entity, 0.4);
- _registry.emplace<AIState>(entity, Point{0.0, 0.0});
- _registry.emplace<HitPoints>(entity, type.base_health_points);
- for (const auto& turret_name : ship.turrets) {
- const auto turret = _registry.create();
- const auto def = repo->turret_type(turret_name);
- _registry.emplace<std::decay<decltype(def)>::type>(turret, def);
- _registry.emplace<TurretControl>(turret, 0.0, entity);
- _registry.emplace<Transform>(turret, Point{0.0, 0.0}, 0.0, entity);
- }
+ const auto entity = build(repo->ship_type(ship.type), ship.team);
+ for (const auto& turret_type : ship.turrets)
+ build(repo->turret_type(turret_type), entity);
manager.add(ship.team, entity); // registry supports on construction events
}
}