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-rw-r--r--battles/include/kurator/battles/components.h6
-rw-r--r--battles/src/BaseBattle.cpp7
-rw-r--r--battles/src/scenarios.cpp14
3 files changed, 24 insertions, 3 deletions
diff --git a/battles/include/kurator/battles/components.h b/battles/include/kurator/battles/components.h
index 0c1e280..35a9251 100644
--- a/battles/include/kurator/battles/components.h
+++ b/battles/include/kurator/battles/components.h
@@ -38,5 +38,11 @@ struct FloatingMovement
};
+struct HitPoints
+{
+ double health;
+};
+
+
} // namespace battles
} // namespace kurator
diff --git a/battles/src/BaseBattle.cpp b/battles/src/BaseBattle.cpp
index 92ab351..4d80671 100644
--- a/battles/src/BaseBattle.cpp
+++ b/battles/src/BaseBattle.cpp
@@ -30,6 +30,7 @@ BaseBattle::BaseBattle(const Scenario& scenario) :
_registry.emplace<Transform>(entity, spawner.get(ship.team));
_registry.emplace<FloatingMovement>(entity, 0.4);
_registry.emplace<AIState>(entity, Point{0.0, 0.0});
+ _registry.emplace<HitPoints>(entity, ship.type.base_health_points);
manager.add(ship.team, entity); // registry supports on construction events
}
}
@@ -60,6 +61,12 @@ BaseBattle::update(const float dt)
transform.position.y += eff.y;
}
}
+ auto view2 = _registry.view<HitPoints>();
+ for (auto&& [entity, points] : view2.each()) {
+ points.health -= dt;
+ if (points.health <= 0.0)
+ _registry.destroy(entity);
+ }
manager.clear(_registry); // registry supports on destructions events
}
diff --git a/battles/src/scenarios.cpp b/battles/src/scenarios.cpp
index ffb4f27..cf348ca 100644
--- a/battles/src/scenarios.cpp
+++ b/battles/src/scenarios.cpp
@@ -15,19 +15,27 @@ namespace scenarios
Scenario
example()
{
- const universe::ShipType halo {"halo", 4.0};
- const universe::ShipType cube {"cube", 10.0};
- const universe::ShipType bell {"bell", 10.0};
+ const universe::ShipType halo {"halo", 6.0};
+ const universe::ShipType cube {"cube", 12.0};
+ const universe::ShipType bell {"bell", 20.0};
return {
"example",
{
{0, halo, {}},
{0, halo, {}},
{0, cube, {}},
+ {0, cube, {}},
+ {0, cube, {}},
+ {0, bell, {}},
{0, bell, {}},
+ {0, bell, {}},
+ {1, halo, {}},
+ {1, halo, {}},
{1, bell, {}},
{1, cube, {}},
{1, cube, {}},
+ {1, cube, {}},
+ {1, bell, {}},
{1, bell, {}},
},
};