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author | Aki <please@ignore.pl> | 2023-02-03 22:00:28 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-03 22:00:28 +0100 |
commit | 9b453277059fd015703873172d0dc87b4a29cb55 (patch) | |
tree | 3df0415c5b8160f9d97dae12f0c7adb55c4a23db /sim/src/RandomSpawner.cpp | |
parent | b5a71a9c776386805a12a722be23bf8d7b7e25fe (diff) | |
download | kurator-9b453277059fd015703873172d0dc87b4a29cb55.zip kurator-9b453277059fd015703873172d0dc87b4a29cb55.tar.gz kurator-9b453277059fd015703873172d0dc87b4a29cb55.tar.bz2 |
Created engine module right now containing only Point
This might be a bit too generic of a name, but the intent is to get the
main shared abstracts for gameplay loop and/or simulation outside of
the game executable implementation to redirect dependencies.
Diffstat (limited to 'sim/src/RandomSpawner.cpp')
-rw-r--r-- | sim/src/RandomSpawner.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sim/src/RandomSpawner.cpp b/sim/src/RandomSpawner.cpp index 7b85f21..a0b0f78 100644 --- a/sim/src/RandomSpawner.cpp +++ b/sim/src/RandomSpawner.cpp @@ -2,8 +2,8 @@ #include <cmath> +#include <kurator/engine/Point.h> #include <kurator/sim/components.h> -#include <kurator/sim/Point.h> namespace kurator @@ -30,7 +30,7 @@ RandomSpawner::get(const int team) double facing = clean_angle + M_PI; if (facing > 2 * M_PI) facing -= 2 * M_PI; - const Point position { + const engine::Point position { distance * std::cos(angle), distance * std::sin(angle), }; |