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authorAki <please@ignore.pl>2023-02-03 22:00:28 +0100
committerAki <please@ignore.pl>2023-02-03 22:00:28 +0100
commit9b453277059fd015703873172d0dc87b4a29cb55 (patch)
tree3df0415c5b8160f9d97dae12f0c7adb55c4a23db /sim/src/BaseBattle.cpp
parentb5a71a9c776386805a12a722be23bf8d7b7e25fe (diff)
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Created engine module right now containing only Point
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
Diffstat (limited to 'sim/src/BaseBattle.cpp')
-rw-r--r--sim/src/BaseBattle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index 99a0199..3e3815c 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -89,7 +89,7 @@ BaseBattle::keep_at_range()
if (!_registry.valid(ai.target))
continue;
const auto target = _registry.get<Transform>(ai.target);
- const Point offset = target.position - self.position;
+ const auto offset = target.position - self.position;
ai.destination = target.position - offset.normalized().scale(ai.keep_at_range);
}
}