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authorAki <please@ignore.pl>2023-02-13 00:48:43 +0100
committerAki <please@ignore.pl>2023-02-13 00:48:43 +0100
commit6f8db05c02f941ce75da34e3c50c987d03c23e54 (patch)
tree43dfefb9c45b2d48dc55695bcea16b42e491e7d3 /sim/src/BaseBattle.cpp
parent4f2f2d329aeee7e45198cfc6e46f7648cedf1707 (diff)
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Extracted scenario setup from BaseBattle constructor
Diffstat (limited to 'sim/src/BaseBattle.cpp')
-rw-r--r--sim/src/BaseBattle.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index fa91134..0c23065 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -25,20 +25,30 @@ namespace sim
{
+static void setup_scenario(entt::registry& registry, const campaign::Scenario& scenario);
+
+
BaseBattle::BaseBattle(const campaign::Scenario& scenario) :
_registry {}
{
+ setup_scenario(_registry, scenario);
+ manager.extend(_registry);
+}
+
+
+void
+setup_scenario(entt::registry& registry, const campaign::Scenario& scenario)
+{
RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1};
- Builder build {_registry, spawner};
+ Builder build {registry, spawner};
for (const auto& ship : scenario.ships) {
const auto entity = build(ship.loadout.type, ship.team);
- _registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier);
- auto& state = _registry.get<AIState>(entity);
+ registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier);
+ auto& state = registry.get<AIState>(entity);
for (const auto& turret_type : ship.loadout.turrets) {
build(turret_type, entity);
state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range);
}
- manager.add(ship.team, entity); // registry supports on construction events
}
}