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authorAki <please@ignore.pl>2023-02-11 16:50:09 +0100
committerAki <please@ignore.pl>2023-02-11 17:08:00 +0100
commite66011756340e03fe941723f762119ed78ec2402 (patch)
tree5d699632b0d7683c96f5db81ba440d81bbac338e /engine/include
parentf9269a45b82f637173e30760e1f4febc7ccb2b3e (diff)
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Added ConstContext for drawing systems
This whole ongoing refactoring process is meant to better understand relationships between Battle, Simulation and Systems.
Diffstat (limited to 'engine/include')
-rw-r--r--engine/include/kurator/engine/Context.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/engine/include/kurator/engine/Context.h b/engine/include/kurator/engine/Context.h
index c2c7cca..093285e 100644
--- a/engine/include/kurator/engine/Context.h
+++ b/engine/include/kurator/engine/Context.h
@@ -3,6 +3,7 @@
#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>
+#include "Camera.h"
#include "Clock.h"
@@ -12,12 +13,32 @@ namespace engine
{
+struct Context;
+struct ConstContext;
+
+
struct Context
{
- Context(entt::registry& registry_, entt::dispatcher& dispatcher_, Clock& clock_);
+ Context(entt::registry& registry_, entt::dispatcher& dispatcher_, Clock& clock_, Camera& camera_);
entt::registry& registry;
entt::dispatcher& dispatcher;
Clock& clock;
+ Camera& camera;
+ operator ConstContext() const;
+};
+
+
+struct ConstContext
+{
+ ConstContext(
+ const entt::registry& registry_,
+ const entt::dispatcher& dispatcher_,
+ const Clock& clock_,
+ const Camera& camera_);
+ const entt::registry& registry;
+ const entt::dispatcher& dispatcher;
+ const Clock& clock;
+ const Camera& camera;
};