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author | Aki <please@ignore.pl> | 2023-01-10 00:57:41 +0100 |
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committer | Aki <please@ignore.pl> | 2023-01-10 00:57:41 +0100 |
commit | 0e91fc6a8e14eebb5a89b260f66e5e74b42074bb (patch) | |
tree | ea98c193cd2822ed0ecadfbffc91b10c43792d4d /campaign/src | |
parent | 9d752200d3412eeea70327d8f544877bafc5b6d2 (diff) | |
download | kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.zip kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.tar.gz kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.tar.bz2 |
Extracted ship loadout into own class
Diffstat (limited to 'campaign/src')
-rw-r--r-- | campaign/src/scenarios.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index dbd1f73..f32943f 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -1,5 +1,6 @@ #include <kurator/campaign/scenarios.h> +#include <kurator/campaign/Loadout.h> #include <kurator/campaign/Scenario.h> #include <kurator/campaign/ShipConfig.h> #include <kurator/universe.h> @@ -18,20 +19,18 @@ example(int teams, int anvils, int warbringers, int eclipses, double distance) { int id = 0; const auto repo = universe::load_json("resources/universe"); - const auto anvil = repo->ship_type("Anvil"); - const auto eclipse = repo->ship_type("Eclipse"); - const auto warbringer = repo->ship_type("Warbringer"); - const auto burst_laser = repo->turret_type("BurstLaser"); const auto charge_laser = repo->turret_type("ChargeLaser"); - const auto gauss_cannon = repo->turret_type("GaussCannon"); + const Loadout anvil{repo->ship_type("Anvil"), {charge_laser, repo->turret_type("GaussCannon")}}; + const Loadout eclipse{repo->ship_type("Eclipse"), {charge_laser}}; + const Loadout warbringer{repo->ship_type("Warbringer"), {repo->turret_type("BurstLaser")}}; Scenario scenario {"Example", distance, {}}; for (int team = 0; team < teams; ++team) { for (int i = 0; i < anvils; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, anvil, {charge_laser, gauss_cannon}}); + scenario.ships.push_back(ShipConfig{{id++}, team, anvil}); for (int i = 0; i < warbringers; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, warbringer, {burst_laser}}); + scenario.ships.push_back(ShipConfig{{id++}, team, warbringer}); for (int i = 0; i < eclipses; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, eclipse, {charge_laser}}); + scenario.ships.push_back(ShipConfig{{id++}, team, eclipse}); } return scenario; } |