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authorAki <please@ignore.pl>2022-11-11 17:02:58 +0100
committerAki <please@ignore.pl>2022-11-11 17:02:58 +0100
commitbd8b0a9ba1bdd68b915fed75f1e901851b340efd (patch)
tree03e073ed0e4ffa5063768f79821745ffd7fd45e4 /battles
parent07049889c4b1afc2306ee609dc3b0ff69a92e3f4 (diff)
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Extracted random spawning mechanism to a dedicated class
Diffstat (limited to 'battles')
-rw-r--r--battles/CMakeLists.txt1
-rw-r--r--battles/src/Battle.cpp26
-rw-r--r--battles/src/RandomSpawner.cpp38
-rw-r--r--battles/src/RandomSpawner.h28
4 files changed, 89 insertions, 4 deletions
diff --git a/battles/CMakeLists.txt b/battles/CMakeLists.txt
index 44a6de0..15e9042 100644
--- a/battles/CMakeLists.txt
+++ b/battles/CMakeLists.txt
@@ -2,6 +2,7 @@ project(battles)
add_library(
${PROJECT_NAME}
src/Battle.cpp
+ src/RandomSpawner.cpp
src/scenarios.cpp
)
target_include_directories(
diff --git a/battles/src/Battle.cpp b/battles/src/Battle.cpp
index 99ed076..a28cdc6 100644
--- a/battles/src/Battle.cpp
+++ b/battles/src/Battle.cpp
@@ -9,6 +9,8 @@
#include <kurator/battles/Scenario.h>
#include <kurator/universe/ShipType.h>
+#include "RandomSpawner.h"
+
namespace kurator
{
@@ -16,6 +18,9 @@ namespace battles
{
+int total_teams_in(const Scenario& scenario);
+
+
class BaseBattle : public Battle
{
public:
@@ -24,18 +29,19 @@ public:
void update(float dt) override;
private:
entt::registry _registry;
+ RandomSpawner spawner;
};
-BaseBattle::BaseBattle(const Scenario& scenario)
+BaseBattle::BaseBattle(const Scenario& scenario) :
+ _registry {},
+ spawner {total_teams_in(scenario), 2.5, 0.1}
{
- std::random_device dev;
- std::uniform_real_distribution<> pos{-2.5, 2.5};
for (const auto& ship : scenario.ships) {
const auto entity = _registry.create();
_registry.emplace<universe::ShipType>(entity, ship.type);
_registry.emplace<Team>(entity, ship.team);
- _registry.emplace<Transform>(entity, Point{pos(dev), pos(dev)}, Point{0.0, 0.0});
+ _registry.emplace<Transform>(entity, spawner.get(ship.team));
}
}
@@ -63,5 +69,17 @@ prepare(const Scenario& scenario)
}
+int
+total_teams_in(const Scenario& scenario)
+{
+ int last_team = 0;
+ for (const auto& ship : scenario.ships) {
+ if (ship.team > last_team)
+ last_team = ship.team;
+ }
+ return last_team + 1;
+}
+
+
} // namespace battles
} // namespace kurator
diff --git a/battles/src/RandomSpawner.cpp b/battles/src/RandomSpawner.cpp
new file mode 100644
index 0000000..a81a18c
--- /dev/null
+++ b/battles/src/RandomSpawner.cpp
@@ -0,0 +1,38 @@
+#include "RandomSpawner.h"
+
+#include <cmath>
+
+#include <kurator/battles/components.h>
+#include <kurator/battles/Point.h>
+
+
+namespace kurator
+{
+namespace battles
+{
+
+
+RandomSpawner::RandomSpawner(const int total_teams, const double distance, const double variation) :
+ angle_step {2.0 * M_PI / total_teams},
+ device {},
+ distribution_d {distance - distance * variation, distance + distance * variation},
+ distribution_a {-variation * M_PI, variation * M_PI}
+{
+}
+
+
+Transform
+RandomSpawner::get(const int team)
+{
+ const double distance = distribution_d(device);
+ const double angle = angle_step * team + distribution_a(device);
+ const Point position {
+ distance * std::cos(angle),
+ distance * std::sin(angle),
+ };
+ return {position, {}};
+}
+
+
+} // namespace battles
+} // namespace kurator
diff --git a/battles/src/RandomSpawner.h b/battles/src/RandomSpawner.h
new file mode 100644
index 0000000..7505ae8
--- /dev/null
+++ b/battles/src/RandomSpawner.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include <random>
+
+#include <kurator/battles/components.h>
+
+
+namespace kurator
+{
+namespace battles
+{
+
+
+class RandomSpawner
+{
+public:
+ RandomSpawner(int total_teams, double distance, double variation);
+ Transform get(int team);
+private:
+ const double angle_step;
+ std::random_device device;
+ std::uniform_real_distribution<double> distribution_d;
+ std::uniform_real_distribution<double> distribution_a;
+};
+
+
+} // namespace battles
+} // namespace kurator