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authorAki <please@ignore.pl>2022-11-14 00:32:08 +0100
committerAki <please@ignore.pl>2022-11-14 00:32:08 +0100
commit4f3de714cd04ee5d99167f415843573d6bbd9f62 (patch)
tree73d9b37221c8b647bf6c625aaddc0f8cb8ae475c /battles/src/scenarios.cpp
parent39ae4f2fd4c382f25ab98c6e98816e3e3a6f4e22 (diff)
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Implemented naive turrets and targeting mechanics
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
Diffstat (limited to 'battles/src/scenarios.cpp')
-rw-r--r--battles/src/scenarios.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/battles/src/scenarios.cpp b/battles/src/scenarios.cpp
index cf348ca..3b35f44 100644
--- a/battles/src/scenarios.cpp
+++ b/battles/src/scenarios.cpp
@@ -17,26 +17,27 @@ example()
{
const universe::ShipType halo {"halo", 6.0};
const universe::ShipType cube {"cube", 12.0};
- const universe::ShipType bell {"bell", 20.0};
+ const universe::ShipType bell {"bell", 30.0};
+ const universe::TurretType cannon {"cannon", 1.0, 1.0, 0.5};
return {
"example",
{
- {0, halo, {}},
- {0, halo, {}},
- {0, cube, {}},
- {0, cube, {}},
- {0, cube, {}},
- {0, bell, {}},
- {0, bell, {}},
- {0, bell, {}},
- {1, halo, {}},
- {1, halo, {}},
- {1, bell, {}},
- {1, cube, {}},
- {1, cube, {}},
- {1, cube, {}},
- {1, bell, {}},
- {1, bell, {}},
+ {0, halo, {cannon}},
+ {0, halo, {cannon}},
+ {0, cube, {cannon, cannon}},
+ {0, cube, {cannon, cannon}},
+ {0, cube, {cannon, cannon}},
+ {0, bell, {cannon}},
+ {0, bell, {cannon}},
+ {0, bell, {cannon}},
+ {1, halo, {cannon}},
+ {1, halo, {cannon}},
+ {1, bell, {cannon}},
+ {1, cube, {cannon, cannon}},
+ {1, cube, {cannon, cannon}},
+ {1, cube, {cannon, cannon}},
+ {1, bell, {cannon}},
+ {1, bell, {cannon}},
},
};
}