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authorAki <please@ignore.pl>2022-11-11 17:20:11 +0100
committerAki <please@ignore.pl>2022-11-11 17:20:11 +0100
commit53d45e11743909b8816ef95f50ac1c2b6467a3b7 (patch)
treeda8f95fd5f127ac2bb09a9662340b9877bb066d5 /battles/src/RandomSpawner.cpp
parentbd8b0a9ba1bdd68b915fed75f1e901851b340efd (diff)
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Changed rotation to be represented by angle
Diffstat (limited to 'battles/src/RandomSpawner.cpp')
-rw-r--r--battles/src/RandomSpawner.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/battles/src/RandomSpawner.cpp b/battles/src/RandomSpawner.cpp
index a81a18c..b85d140 100644
--- a/battles/src/RandomSpawner.cpp
+++ b/battles/src/RandomSpawner.cpp
@@ -25,12 +25,16 @@ Transform
RandomSpawner::get(const int team)
{
const double distance = distribution_d(device);
- const double angle = angle_step * team + distribution_a(device);
+ const double clean_angle = angle_step * team;
+ const double angle = clean_angle + distribution_a(device);
+ double facing = clean_angle + M_PI;
+ if (facing > 2 * M_PI)
+ facing -= 2 * M_PI;
const Point position {
distance * std::cos(angle),
distance * std::sin(angle),
};
- return {position, {}};
+ return {position, facing};
}