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author | Aki <please@ignore.pl> | 2022-11-12 13:43:54 +0100 |
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committer | Aki <please@ignore.pl> | 2022-11-12 13:43:54 +0100 |
commit | 0e57ea98049658b4d82488c43d71b4ced534c2af (patch) | |
tree | 4f3a9c3cecc138db77ab948db28fed2ce7792c29 /battles/src/Battle.cpp | |
parent | 53d45e11743909b8816ef95f50ac1c2b6467a3b7 (diff) | |
download | kurator-0e57ea98049658b4d82488c43d71b4ced534c2af.zip kurator-0e57ea98049658b4d82488c43d71b4ced534c2af.tar.gz kurator-0e57ea98049658b4d82488c43d71b4ced534c2af.tar.bz2 |
Extracted basic implementation of concrete Battle
Diffstat (limited to 'battles/src/Battle.cpp')
-rw-r--r-- | battles/src/Battle.cpp | 66 |
1 files changed, 1 insertions, 65 deletions
diff --git a/battles/src/Battle.cpp b/battles/src/Battle.cpp index 7040dd0..f44a88e 100644 --- a/battles/src/Battle.cpp +++ b/battles/src/Battle.cpp @@ -1,16 +1,10 @@ #include <kurator/battles/Battle.h> -#include <cmath> #include <memory> -#include <random> -#include <entt/entity/registry.hpp> - -#include <kurator/battles/components.h> #include <kurator/battles/Scenario.h> -#include <kurator/universe/ShipType.h> -#include "RandomSpawner.h" +#include "BaseBattle.h" namespace kurator @@ -19,52 +13,6 @@ namespace battles { -int total_teams_in(const Scenario& scenario); - - -class BaseBattle : public Battle -{ -public: - BaseBattle(const Scenario& scenario); - entt::registry& registry() override; - void update(float dt) override; -private: - entt::registry _registry; - RandomSpawner spawner; -}; - - -BaseBattle::BaseBattle(const Scenario& scenario) : - _registry {}, - spawner {total_teams_in(scenario), 2.5, 0.1} -{ - for (const auto& ship : scenario.ships) { - const auto entity = _registry.create(); - _registry.emplace<universe::ShipType>(entity, ship.type); - _registry.emplace<Team>(entity, ship.team); - _registry.emplace<Transform>(entity, spawner.get(ship.team)); - } -} - - -entt::registry& -BaseBattle::registry() -{ - return _registry; -} - - -void -BaseBattle::update(const float dt) -{ - auto view = _registry.view<Transform>(); - for (auto&& [entity, transform] : view.each()) { - transform.position.x += 0.1 * dt * std::cos(transform.angle); - transform.position.y += 0.1 * dt * std::sin(transform.angle); - } -} - - std::unique_ptr<Battle> prepare(const Scenario& scenario) { @@ -72,17 +20,5 @@ prepare(const Scenario& scenario) } -int -total_teams_in(const Scenario& scenario) -{ - int last_team = 0; - for (const auto& ship : scenario.ships) { - if (ship.team > last_team) - last_team = ship.team; - } - return last_team + 1; -} - - } // namespace battles } // namespace kurator |