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-<title>Organizing Your Lua Project</title>
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-<nav><p><a href="https://ignore.pl">ignore.pl</a></p></nav>
-
-<article>
-<h1>Organizing Your Lua Project</h1>
-<p class="subtitle">Published on 2021-01-07 15:45:00+01:00
-<p>From time to time I hear complaints about how Lua handles modules. Here and there I see and even answer myself
-questions regarding <code>require</code> and adjusting the paths in <code>package</code> to allow some desired
-behaviour, with the most prominent issue of relative imports that always work.
-<p>Before we hop into the explanation of how to organize files in your Lua projects, let's talk about default importing
-mechanism in Lua: <a href="https://www.lua.org/manual/5.4/manual.html#pdf-require"><code>require</code></a>.</p>
-
-<img src="organizing_your_lua_project-1.png" alt="lua hierarchy">
-
-<h2>How <code>require</code> handles paths</h2>
-<p>Both <code>package</code> and <code>require</code> are surprisingly interesting tools. At first glance they are
-simple. When you look into them, they are still understandable while gaining some complexity that doesn't reach
-unnecessary extremes. They are elegant.
-<p>They use a mechanism to find desired files called path resolution or usually simply <strong>path</strong>. The main
-component of is a sequence of patterns that may become a pathname, e.g.:
-<pre>
-/usr/lib/lua/?.lua;/usr/lib/lua/?/init.lua
-</pre>
-<p>What does it tell us? First off, <code>?</code> is going to be replaced by the argument that was provided to the
-<code>require</code>. All dots will be replaced by an appropriate path separator so that: <code>a.b.c</code> will
-become <code>a/b/c</code> in *nix systems. So, for call like <code>require "a.b.c"</code>, out path will look
-like this:
-<pre>
-/usr/lib/lua/a/b/c.lua;/usr/lib/lua/a/b/c/init.lua
-</pre>
-<p>Now, each of these paths are tried and the first one that actually exists in the system will be used. If none of them
-match an existing file, the import fails. Simple as that.
-<p>The path that is used in resolution is set in <code>package.path</code>. You can modify it in Lua, but it is
-intrusive and may depend on a single entry point. Generally, if you plan to release your project as a module for people
-to use, I encourage you to avoid modifying anything global. And that's global. Anyway, <code>package.path</code> doesn't
-appear out of nowhere - it is populated by one of:
-<ol>
- <li>Environmental variable <code>LUA_PATH_x_x</code>, where <code>x_x</code> is version such as <code>5_4</code>
- <li>Environmental variable <code>LUA_PATH</code>
- <li>Default as defined in <a href="https://www.lua.org/source/5.4/luaconf.h.html#LUA_PATH_DEFAULT">luaconf.h</a>
-</ol>
-<p>Interestingly, if two separators <code>;;</code> show up in the environmental variable path, they will be replaced by
-the default path. Meaning <code>/path/to/project/?.lua;;</code> works as prepending your custom path to the default one.
-<p>Of course, there is way more to it than just this i.a.: requiring modules written in C, searchers or preloads.
-However, in our case this knowledge will suffice.
-<p>If you are curious how exactly path is loaded be sure to check out
-<a href="https://www.lua.org/source/5.4/loadlib.c.html#setpath"><code>setpath</code></a>.
-
-<h2>Endgame</h2>
-<p>To prepare for development, we need to know where we are heading. First step is to consider the execution
-environment. Of course, this and packaging are journeys on their own, so let's just look at two common examples: an
-application that uses some framework that uses Lua (e.g. a game made in <a href="https://love2d.org/">LÖVE</a>) and a
-standalone module for others to use.
-<p>In the first case, it's the duty of the framework to configure the path properly and inform you through the
-documentation about it. Paths in LÖVE use their own file hierarchy that is managed by <code>love.filesystem</code> and
-by default contains both the game's source (directory or the mounted <code>.love</code> archive) and the save directory.
-This means that the structure in your source files is directly reflected in the calls to <code>require</code>, so that
-<code>require "module.submodule"</code> will always try <code>game/module/submodule.lua</code>, no matter how you run
-the game. This case usually doesn't involve any additional environment configuration for the development stage.
-<p>In the second case, your project will end up in an already configured environment and will need to fit in. The
-installation of the package usually involves copying your files to the directory that is already included in the path,
-so that no further configuration is needed for the execution (at least regarding the path). You can assume, that the
-successful installation will make your modules available in the way you want them.
-<p>This doesn't happen in the development stage, when you rarely install your package, and most certainly you don't
-install it each time you want to test it. This means, that you need to adjust the path so that your modules appear in it
-as if they were installed in the system. The principle of minimizing the intrusiveness remains, so the best option is to
-use the environmental variables to prepare for development. If you run your application or any tool in such environment,
-then Lua will have access to your modules no matter where it is run. Additionally, it will be consistent with the
-target environment and won't need any additional hacks.
-
-<h2>Development environment</h2>
-<p>All this talk comes down to: set <code>LUA_PATH</code> in your development environment so that it includes your
-project files even if they are not installed in system. A simple approach is to source following in each session:
-<pre>
-export PROJECT=/path/to/project
-export LUA_PATH="$PROJECT/?.lua;$PROJECT/?/init.lua;;"
-</pre>
-<p>Note the double semicolon that will get replaced by default path, so that other modules that are already installed
-are also available.
-<p>Let's try it out:
-<pre>
-$ source env.sh
-$ find .
-./env.sh
-./modulea/submodule.lua
-./modulea/init.lua
-./moduleb.lua
-$ cd modulea
-$ lua
-Lua 5.4.2
-> require "moduleb"
-table: 0x561e4b72fb20
-> require "modulea"
-table: 0x561e4b73aa40
-> require "modulea.submodule"
-table: 0x561e4b743030
-</pre>
-<p>As you can see, despite being in the subdirectory, you can still use modules with their fully qualified names that
-will remain the same once you install the package. Note, that you could <code>require "init"</code> or <code>require
-"submodule"</code> in this case, but I strongly recommend against it. Remain specific, follow the rules and pretend that
-you use an installed package from an unknown working directory. <strong>Don't</strong> depend on current working
-directory as it is not always the same. Using full names that consider the path setup <strong>guarantees
-results</strong>.</p>
-
-<img src="organizing_your_lua_project-2.png" alt="a random whale">
-
-<h2>Organizing your files</h2>
-<p>Finally, this is what we're waiting for. Assume you have a directory that is a parent of all of your project files.
-We'll call it a project <strong>root</strong>. Usually, this is also root directory for your version control system, be
-it git or anything else, and for other tools such as building systems or even entire IDEs.
-<p>Because it is such a central place to the project, I usually just go ahead and prepend it to <code>LUA_PATH</code> in
-the very same way as in the section above:
-<pre>
-export PROJECT=/path/to/project
-export LUA_PATH="$PROJECT/?.lua;$PROJECT/?/init.lua;;"
-</pre>
-<p>Just like previously, any Lua file that will be descendent of the root will be accessible to us through
-<code>require</code>. But what is that <i>init.lua</i>?
-<p>It's there to create a way to improve hierarchical structure of your project - to allow splitting bigger modules into
-smaller parts (or even submodules that could be included on their own), so that the module doesn't grow into a single
-millions-lines-long file. <strong>In simpler words</strong>: you can create a directory named after module and put
-<i>init.lua</i> file there and it will act just like a sole <i>module.lua</i> in root.
-<p>You could also create a directory named after module and <i>module.lua</i> file in root at the same time, but this
-way you will have two entries per module in the root instead of just one.
-<p>Additionally, you can then put any module-related files into that directory. You can also use <i>init.lua</i> as
-a simple wrapper that calls <code>require</code> for each of its submodules and returns a table with them.
-<p>Consider a verbose example:
-<pre>
-$ find .
-./conf.lua
-./env.sh
-./main.lua
-./persistence/init.lua
-./persistence/tests.lua
-./version.lua
-./wave/init.lua
-./wave/sawtooth.lua
-./wave/sine.lua
-./wave/square.lua
-$ cat wave/init.lua
--- This is a wrapper example.
-return {
- sawtooth = require "wave.sawtooth",
- sine = require "wave.sine",
- square = require "wave.square",
-}
-$ cat persistence/init.lua
--- This is a normal module example.
-return {}
-$ cat persistance/tests.lua
--- This is a script that tests an example module.
-local p = require "persistence"
-assert(type(p) == "table")
-$ cat main.lua
--- This is an example main of love application.
-local persistence = require "persistence"
-local wave = require "wave"
-$ cat version.lua
--- This is an example module that acts as version string of the application.
-return "1.0.0"
-</pre>
-<p>Now, this is a mash-up of everything we've discussed. Despite it pretending to be LÖVE application it has
-<i>env.sh</i>. Why? The reason is simple: the <i>persistence</i> and <i>wave</i> modules are not meant to be distributed
-alone, and they won't ever appear in path of any other environment than LÖVE's. But LÖVE is not the only execution
-environment in here: <i>persistence/tests.lua</i> is also meant to be executed. Possibly alone through Lua interpreter.
-To allow it <i>env.sh</i> is present and used.
-<p>Let's have another example of a simple module meant for installation:
-<pre>
-$ find .
-./env.sh
-./hello/Class.lua
-./hello/init.lua
-./hello/tests.lua
-./hello/version.lua
-./LICENSE
-./Makefile
-./README
-$ cat Makefile
-PREFIX?=/usr/local/lib/lua/5.4
-all:
- @echo Nothing to be done
-install:
- cp -r hello $(PREFIX)
-uninstall:
- rm -fd $(PREFIX)/hello/* $(PREFIX)/hello
-</pre>
-<p>As you can see <i>Makefile</i> in this example has targets for installation and removal of the package. The structure
-again is simple. Root works as part of the resolution path and so our module is placed in it's own directory named after
-it.
-<p>The last example is a project of a single file module:
-<pre>
-$ find .
-./env.sh
-./LICENSE
-./object.lua
-./README
-</pre>
-<p>Yes, it's that simple.
-<p>Now, having <i>env.sh</i> in every single project might get bothersome, so I usually use a shell function for
-managing them, similarly to what Python's venv does or LuaRocks' env. Speaking of,
-<a href="https://luarocks.org/">LuaRocks</a> is yet another interesting story to be told.
-
-<h2>Summary</h2>
-<ul>
- <li>Consider the execution environment when preparing the development environment.
- <li>Contain your project. Avoid changing globals if the modules may be used by someone else in an unknown
- environment.
- <li>Never depend on the current working directory being something specific.
- <li>While developing include your project's root in <code>LUA_PATH</code> to influence <code>require</code>'s
- behaviour.
- <li>Split modules into parts and use <i>init.lua</i> which is available by default to enclose the module into a
- single directory.
-</ul>
-
-<h2>Alternatives</h2>
-<p>This is just one of the ways to handle structuring your Lua project. It's based on simple rules but has broad usage.
-One tempting alternative is this little snippet:
-<pre>
-local parents = (...):match "(.-)[^%.]+$"
-require(parents .. "sibling")
-</pre>
-<p>Another already mentioned alternatives is adjusting <code>package.path</code> directly in Lua. However, I decided to
-skip it due to it's intrusiveness.
-<p>All in all, Lua is extremely customizable and adjustable. I would be surprised if these three would be the only ways
-to organize projects in Lua.
-
-</article>
-
-<script src="https://stats.ignore.pl/track.js"></script>