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author | Aki <please@ignore.pl> | 2022-04-08 19:11:08 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-08 20:13:33 +0200 |
commit | ed4b6cc054fcd7ff753f92ee6f69af3da63a27ae (patch) | |
tree | 4d1a92a84b67de9fae768bc31f3a9151d1fee88d /starshatter_open_dev_update_2022_01.html | |
parent | f09724206bf6c3c9c853e86eba05d4b1d7e0c388 (diff) | |
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Renamed starshatter dev blog post
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diff --git a/starshatter_open_dev_update_2022_01.html b/starshatter_open_dev_update_2022_01.html new file mode 100644 index 0000000..37e1488 --- /dev/null +++ b/starshatter_open_dev_update_2022_01.html @@ -0,0 +1,59 @@ +<!doctype html> +<html lang="en"> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<meta name="author" content="aki"> +<meta name="tags" content="starshatter, starshatter: the open source project, development blog"> +<link rel="icon" type="image/png" href="cylo.png"> +<link rel="stylesheet" href="style.css"> + +<title>Starshatter: The Open Source Project - Dev Update - January 2022</title> + +<nav><p><a href="https://ignore.pl">ignore.pl</a></p></nav> + +<article> +<h1>Starshatter: The Open Source Project<br>Dev Update - January 2022</h1> +<p class="subtitle">Published on 2022-01-30 20:00:00+01:00, last modified on 2022-04-08 19:10+02:00 +<p>Few months ago I created a fork of Starshatter Open, and because it appears to be the only (semi-) active one, and +also because I already have a platform on which I share my pointless thoughts; I thought that I'll do exactly that. +<p>Starshatter was never a popular game and these days the community is even more dead. That's mostly because there's +only few of us and as far as I know I'm the only active developer that gives it some time once a few months. +<h2>State of My Project</h2> +<p>The goals of my work on Starshatter Open are:</p> +<ul> +<li>Stabilizing the build by moving to CMake (for each component) +<li>Running Starshatter natively on Linux +<li>Have some fun in multiplayer +</ul> +<p>Order is arbitrary. So far the first goal has been partially accomplished. I cleaned up the whole building process +and moved build configuration generation to CMake. It worked fined for everything but <b>Magic2</b>. It was left behind +because it's based on MFC and doing anything with it is annoying. Nonetheless, it's on the to-do list. +<p>During the build system change I cleaned up duplicates and, let's call them "wild", parts of the solutions. For +<b>Stars45</b> it meant that I merged <b>nGenEx</b> and <b>Parser</b> sub-projects into it. They were strongly related +and they were included via direct path anyway. +<p>All third-party code has been properly checked out from their repositories and integrated into main CMake tree. In +the long run, I'd like to separate them into repositories and install into a common root for building, but for now this +will work. <b>Opcode</b> has also been updated but I did it all manually. First off I had to find the correct version of +it. Then I created CMakeLists for it myself. Oh, I mean both <b>Opcodes</b>, because apparently the source was doubled +for some reason. One was used as headers for <b>Stars45</b> the other one was built. Both were incredibly broken. +<p>After I was able to build the project consistently with MSVC and MSYS2/MinGW I took a break. Recently, I fixed some +paths, formatting and other minor things and figured out that I probably should try to build it on Linux with MinGW. +Turns out that after all path updates it worked out just fine and it runs under Wine just right. +<p>The next goal is the biggest one and it's hard to divide it into smaller ones. Of course, I mean port out of DirectX. +Starshatter is decently structured and most of graphics code is isolated in its own part, but there are some exceptions. +And while DirectX is quite OK, the windows headers are used all over the place. This might be a better target for now. +<p>We'll see. If you want to contribute and you don't know where, hit me up. +<h2>Useful Links</h2> +<ul> +<li><a href="https://www.hard-light.net/forums/index.php?board=234.0">Starshatter Open Source Project at HLP Forums</a> +<li><a href="https://negative-10.com/starshatter/">Starshatter Index at Negative-10</a> +<li><a href="https://git.ignore.pl/starshatter/">Starshatter Open Repository</a> (my fork) +</ul> +<p>In case this is all new to you I suggest to see the Negative-10's site. +<h2>Screenshots</h2> +<p>Here are two screenshots of Starshatter running in windowed mode with Wine on my Linux machine. In the first one I +forgot to copy the language pack into the directory, so the text is all messed up.</p> +<img src="starshatter_open_dev_update_2022_01-1.png" alt="forgot about language pack"> +<img src="starshatter_open_dev_update_2022_01-2.png" alt="this time I didn't"> +</article> +<script src="https://stats.ignore.pl/track.js"></script> |