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authorAki <please@ignore.pl>2022-09-24 16:37:38 +0200
committerAki <please@ignore.pl>2022-09-24 16:44:35 +0200
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Published starshatter september devblog
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<section id="posts">
<h2>Posts</h2>
<ul>
+<li> <a href="starshatter_open_dev_update_2022_09.html">Starshatter: The Open Source Project - Dev Update -
+ September 2022</a><br>
+ <time>2022-09-24</time>
<li> <a href="guilty_pleasure_of_dirty_memory.html">Guilty Pleasure of Dirty Memory</a><br>
<time>2022-07-28</time>
<li> <a href="lets_not_store_versions_in_versioned_files.html">Let's Not Store Versions in Versioned Files</a><br>
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+<!doctype html>
+<html lang="en">
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<meta name="author" content="aki">
+<meta name="tags" content="starshatter, starshatter: the open source project, development blog">
+<link rel="icon" type="image/png" href="favicon.png">
+<link rel="stylesheet" href="style.css">
+
+<title>Starshatter: The Open Source Project - Dev Update - September 2022</title>
+
+<nav><p><a href="https://ignore.pl">ignore.pl</a></p></nav>
+
+<article>
+<h1>Starshatter: The Open Source Project<br>Dev Update - September 2022</h1>
+<p class="subtitle">Published on 2022-09-24 16:40:00+02:00
+<p>The time has come to write a dev update of the Starshatter project. It's been some time and there are some news and
+some ideas that need a little more time to hatch but are good enough to share with you all to potentially get some
+feedback. Let's start.
+
+
+<h2>Release 5.1.87-350-g0fc03ad</h2>
+<p>This is a regular development release with mostly internal changes. The major change directly aimed at players is
+that vox and music data is now included in the project distribution. Of course, this means these resources have been
+integrated into the building and packaging process.
+<p>Download it from <a href="https://ignore.pl/starshatter/">landing page</a> or
+<a href="https://ftp.ignore.pl/starshatter/releases/latest/">web FTP index</a>.
+<p>Majority of development work was done around the archives and <i>dat</i> files. The module responsible for reading
+and writing them has been rewritten pretty much from scratch while preserving backwards-compatibility. The
+<i>Datafile</i> utility has been replaced by new <i>dat</i> utility which has somewhat different CLI. New implementation
+is cross platform (to an extent; endianness) and compiles on Linux making it now possible to package game without Wine
+(although it's not yet implemented this way).
+<p>There were also some minor fixes done here and there, check out <a href="https://git.ignore.pl/starshatter/log/">git
+repository</a> for detailed information.</p>
+<img src="starshatter_open_dev_update_2022_09-1.png" alt="dat utility">
+
+
+<h2>Discord Server</h2>
+<p>In an effort to get community together and overall respond to people quicker than through my sporadic visits to HLP
+or SSC, I created a Discord server for the project: <a href="https://discord.gg/6GFacfuyBP">Starshatter: The Open Source
+Project</a>.
+<p>Make sure to say hi! Any bug reports, questions, feature requests are welcome.
+
+
+<h2>Future Development Directions</h2>
+<p>I'm continuing to aim towards the same goal as before: get Starshatter working natively with OpenGL and on Linux. The
+major milestone is getting dedicated server to work on Linux and completely without linking to any external graphics
+library. However, as I go and touch various parts of code, I obviously see more and more spots which I want to change.
+Here are some project suggestions for those who are interested in contributing:
+<ul>
+ <li>Rewrite Magic editor directly in game engine using game GUI and renderer.
+ <li>Implement OGG loading from memory or archive, to allow loading them from dat archives.
+ <li>Extract format loading methods from DataLoader to minimize DataLoader coupling with <i>everything</i>.
+ <li>Remove any of the singletons.
+ <li>Introduce namespaces and remove prefixes/suffixes from sources that were renamed to avoid conflicts.
+ <li>Extract any remaining third-party sources from StarsEx.
+ <li>Fix content.dat loading in initial startup.
+ <li>Fix MusicDirector choking at startup.
+</ul>
+<p>Regarding issue tracking - I don't feel a need for it just yet. I prefer direct communication and resolving problems
+right away. If there will be requests to get it done and they will seem reasonable at that time, we'll figure out
+something together.
+
+
+<h2>Ideas Needing Feedback</h2>
+<p>There are two ideas that are patiently waiting for their turn: Starshatter hackathon and multiplayer war games.
+Since, they are quite similar I usually describe them as: scheduled periodical online meetings focused on Starshatter
+project. First one is obviously to have development activity spikes and have some fun time together. The other one is
+just for fun. After all, this is about a game. Now, I'm not doing anything about these just yet. If you find them
+interesting or want to contribute to them, please let me know.
+</article>
+<script src="https://stats.ignore.pl/track.js"></script>