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author | Aki <please@ignore.pl> | 2022-02-03 00:45:03 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-03 00:45:03 +0100 |
commit | cf5c38ba540d82f383f4fcbc9ba709cd040f61b0 (patch) | |
tree | 22294cb588846a0d926dfaac882eae454c5b4cd2 | |
parent | f7f126252ce8ec16cca47097c9ffd2523878e8a0 (diff) | |
download | ignore.pl-cf5c38ba540d82f383f4fcbc9ba709cd040f61b0.zip ignore.pl-cf5c38ba540d82f383f4fcbc9ba709cd040f61b0.tar.gz ignore.pl-cf5c38ba540d82f383f4fcbc9ba709cd040f61b0.tar.bz2 |
Rewrote middle section of starshatter update to make goals more visible
-rw-r--r-- | state_of_starshatter_open_january_2022.html | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/state_of_starshatter_open_january_2022.html b/state_of_starshatter_open_january_2022.html index 999b24e..4b4da11 100644 --- a/state_of_starshatter_open_january_2022.html +++ b/state_of_starshatter_open_january_2022.html @@ -16,15 +16,21 @@ <p class="subtitle">Published on 2022-01-30 20:00:00+01:00 <p>Few months ago I created a fork of Starshatter Open, and because it appears to be the only (semi-) active one, and also because I already have a platform on which I share my pointless thoughts; I thought that I'll do exactly that. -<p>Starshatter never was a popular game and these days the community is rather dead. That's mostly because there's only -few of us and as far as I know I'm the only active developer that gives it some time once a few months. -<h2>State of My Fork</h2> -<p>The main goal of my fork is to port Starshatter to Linux and have some programming fun using an existing project. -First sub-goal was to clean up the building system and port it to CMake. I accomplished both of these. <b>Magic2</b> was -left behind because it's based on MFC and doing anything with it will be annoying at least. Nonetheless, it's on my -to-do list. During the build system change I cleaned up duplicates and, let's call them "wild", parts of the solutions. -For <b>Stars45</b> it meant that I merged <b>nGenEx</b> and <b>Parser</b> sub-projects into it. They were strongly -related and they were included via direct path anyway. +<p>Starshatter was never a popular game and these days the community is even more dead. That's mostly because there's +only few of us and as far as I know I'm the only active developer that gives it some time once a few months. +<h2>State of My Project</h2> +<p>The goals of my work on Starshatter Open are:</p> +<ul> +<li>Stabilizing the build by moving to CMake (for each component) +<li>Running Starshatter natively on Linux +<li>Have some fun in multiplayer +</ul> +<p>Order is arbitrary. So far the first goal has been partially accomplished. I cleaned up the whole building process +and moved build configuration generation to CMake. It worked fined for everything but <b>Magic2</b>. It was left behind +because it's based on MFC and doing anything with it is annoying. Nonetheless, it's on the to-do list. +<p>During the build system change I cleaned up duplicates and, let's call them "wild", parts of the solutions. For +<b>Stars45</b> it meant that I merged <b>nGenEx</b> and <b>Parser</b> sub-projects into it. They were strongly related +and they were included via direct path anyway. <p>All third-party code has been properly checked out from their repositories and integrated into main CMake tree. In the long run, I'd like to separate them into repositories and install into a common root for building, but for now this will work. <b>Opcode</b> has also been updated but I did it all manually. First off I had to find the correct version of |