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author | Aki <please@ignore.pl> | 2024-07-19 23:55:23 +0200 |
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committer | Aki <please@ignore.pl> | 2024-07-19 23:55:23 +0200 |
commit | 87c8a5e8955a57e6365adb4aa64575308b17c47d (patch) | |
tree | 96bac7ab83434cbd21dab9e58921e45c2cb7d830 /db/c++.lua | |
parent | d6189e60851ff347c8c11812025232621f54096e (diff) | |
download | headers-87c8a5e8955a57e6365adb4aa64575308b17c47d.zip headers-87c8a5e8955a57e6365adb4aa64575308b17c47d.tar.gz headers-87c8a5e8955a57e6365adb4aa64575308b17c47d.tar.bz2 |
Use multiset-like data structure for storing headers
This looks like an overkill because it is one. The space and time
complexity of the multiset structure is rather bad. At this point it
stays mostly because of sunk cost fallacy. It will provide OK
abstraction layer to build the rest of this forsaken project.
Diffstat (limited to 'db/c++.lua')
0 files changed, 0 insertions, 0 deletions