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#include <algorithm>
#include <cmath>
#include <memory>
#include <vector>
#include <raylib.h>
#include "ExampleSource.h"
#include "Source.h"
constexpr int AMOUNT {2000};
struct Entry
{
Vector2 pos;
Vector2 base;
float depth;
};
int
main(int argc, char* argv[])
{
InitWindow(800, 600, "Derelict");
SetWindowState(FLAG_WINDOW_RESIZABLE);
SetTargetFPS(60);
Camera camera {};
camera.position = Vector3{10.0, 10.0, 10.0};
camera.target = Vector3{0.0, 0.0, 0.0};
camera.up = Vector3{0.0, 1.0, 0.0};
camera.fovy = 45;
camera.projection = CAMERA_PERSPECTIVE;
SetCameraMode(camera, CAMERA_ORBITAL);
std::unique_ptr<Source> source = std::make_unique<ExampleSource>();
auto killmails = source->all();
std::vector<Entry> projected;
while (!WindowShouldClose())
{
UpdateCamera(&camera);
projected.clear();
projected.reserve(killmails.size());
const int height = GetScreenHeight();
const int width = GetScreenWidth();
for (const auto& km : killmails) {
const auto vec2 = GetWorldToScreen(km.position, camera);
const float d =
std::sqrt(
std::pow(camera.position.x - km.position.x, 2) +
std::pow(camera.position.y - km.position.y, 2) +
std::pow(camera.position.z - km.position.z, 2));
if (0 > vec2.x || width < vec2.x || 0 > vec2.y || height < vec2.y)
continue;
projected.push_back(Entry{
vec2, GetWorldToScreen({km.position.x, 0, km.position.z}, camera), d
});
}
std::sort(projected.begin(), projected.end(), [](Entry& a, Entry& b){ return a.depth > b.depth; });
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawGrid(12, 1);
EndMode3D();
DrawFPS(5, 5);
for (const auto& entry : projected) {
DrawLine(entry.base.x, entry.base.y, entry.pos.x, entry.pos.y, LIGHTGRAY);
DrawCircle(entry.pos.x, entry.pos.y, 3, RED);
}
int y = 25;
for (const auto& entry : projected) {
DrawText(TextFormat("%5.1f x %5.1f x %5.1f", entry.pos.x, entry.pos.y, entry.depth), 5, y, 10, DARKGRAY);
y += 10;
if (y > height)
break;
}
EndDrawing();
}
CloseWindow();
}
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