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#pragma once
#include <memory>
#include <vector>
#include <raylib.h>
#include "Source.h"
class View
{
public:
explicit View(std::unique_ptr<Source> source);
void update(float dt);
void draw() const;
private:
struct Projected
{
Vector2 pos;
Vector2 base;
float depth;
};
Camera m_camera;
std::unique_ptr<Source> m_source;
std::vector<Projected> m_projected;
int m_grid;
float m_timer;
};
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