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import * as THREE from 'https://unpkg.com/three@0.126.1/build/three.module.js'
import { OrbitControls } from 'https://unpkg.com/three@0.126.1/examples/jsm/controls/OrbitControls.js'
import { CSS2DRenderer, CSS2DObject } from 'https://unpkg.com/three@0.126.1/examples/jsm/renderers/CSS2DRenderer.js'
let camera, scene, renderer, renderer2d, wreck
load(() => {
init()
animate()
})
function Wreck(x, y, z) {
const point = new THREE.Object3D()
point.position.fromArray([x, y, z])
const div = document.createElement('div')
div.className = 'wreck'
const w = document.importNode(wreck, true)
div.appendChild(w)
const label = new CSS2DObject(div)
point.add(label)
return point;
}
function load(callback) {
const xhr = new XMLHttpRequest()
xhr.open("GET", "wreck.svg", true)
xhr.onload = function (e) {
wreck = xhr.responseXML.documentElement
callback()
}
xhr.send(null)
}
function init() {
camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 100)
camera.position.set(8, 8, 8)
camera.lookAt(0, 0, 0)
scene = new THREE.Scene()
const grid = new THREE.GridHelper(30, 30)
scene.add(grid)
scene.add(Wreck(1, 0, 0))
scene.add(Wreck(1, 2, -1))
scene.add(Wreck(0.2, -1.1, 0.2))
renderer = new THREE.WebGLRenderer({antialias: true})
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
renderer2d = new CSS2DRenderer()
renderer2d.setSize(window.innerWidth, window.innerHeight)
renderer2d.domElement.style.position = 'absolute'
renderer2d.domElement.style.top = '0px'
document.body.appendChild(renderer2d.domElement)
const controls = new OrbitControls(camera, renderer2d.domElement)
controls.minDistance = 2
controls.maxDistance = 24
window.addEventListener('resize', onWindowResize)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer2d.setSize(window.innerWidth, window.innerHeight)
}
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
renderer2d.render(scene, camera)
}
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