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#pragma once
#include <memory>
#include <raylib.h>
#include "ConstantVelocity.h"
#include "Generator.h"
class WaveGenerator : public Generator
{
public:
friend class EnemyFactory;
WaveGenerator(std::shared_ptr<Vector2> position, ConstantVelocityBullet::Vector& bullets);
void update(float dt) override;
private:
std::shared_ptr<Vector2> m_position;
ConstantVelocityBullet::Vector& m_bullets;
float m_delay;
float m_interval;
int m_speed;
int m_shift;
int m_segments;
Color m_color;
};
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