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#include "TitleScreen.h"
#include <memory>
#include <raylib.h>
#include "Game.h"
#include "GameScreen.h"
#include "Globals.h"
#include "TestStage.h"
static constexpr const char* TITLE {"Generic Bullet HELL"};
static constexpr const char* PRESS {"Press SPACE to start"};
TitleScreen::TitleScreen() :
m_blink {0}
{
const int screen_width = GetScreenWidth();
const int title_width = MeasureText(TITLE, FONT_SIZE);
const int press_width = MeasureText(PRESS, FONT_SIZE);
m_title_x = (screen_width - title_width) / 2;
m_press_x = (screen_width - press_width) / 2;
}
void
TitleScreen::update(const float dt)
{
m_blink += dt;
if (m_blink > 2 * INTERVAL)
m_blink -= 2 * INTERVAL;
if (IsKeyPressed(KEY_SPACE))
g_game.set(std::make_unique<GameScreen>(std::make_unique<TestStage>()));
}
void
TitleScreen::draw()
{
ClearBackground(BLACK);
DrawText(TITLE, m_title_x, 160, FONT_SIZE, LIGHTGRAY);
if (m_blink < INTERVAL)
DrawText(PRESS, m_press_x, 180, FONT_SIZE, GRAY);
}
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