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#pragma once

#include <vector>

#include "ConstantVelocity.h"
#include "Enemy.h"
#include "Player.h"
#include "Stage.h"


class TestStage : public Stage
{
public:
    TestStage();
    void update(float dt) override;
    void draw() override;
private:
    ConstantVelocitySystem m_const;
    std::vector<Enemy> m_enemies;
    float m_flash;
};