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#pragma once

#include <raylib.h>

#include "Bullets.h"
#include "Screen.h"


class GameScreen : public Screen
{
public:
    GameScreen();
    void update(float dt) override;
    void draw() override;
private:
    static constexpr float TEST_INTERVAL {0.24f};
    float m_delay;
    Vector2 m_pos;
    std::vector<ConstantVelocityBullet> m_const_bullets;
};