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#pragma once

#include <raylib.h>

#include "Bullets.h"
#include "ExampleGenerator.h"
#include "Player.h"
#include "Screen.h"


class GameScreen : public Screen
{
public:
    GameScreen();
    void update(float dt) override;
    void draw() override;
private:
    Player m_player;
    ConstantVelocitySystem m_const;
    ExampleGenerator m_generator;
};