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#pragma once

#include <memory>

#include <raylib.h>

#include "Screen.h"
#include "Stage.h"


class GameScreen : public Screen
{
public:
    explicit GameScreen(std::unique_ptr<Stage> stage);
    void update(float dt) override;
    void draw() override;
private:
    std::unique_ptr<Stage> m_stage;
};