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#include "GameScreen.h"

#include <raylib.h>


GameScreen::GameScreen() :
    m_const {},
    m_generator {m_const.m_bullets}
{
}


void
GameScreen::update(const float dt)
{
    m_player.update(dt);
    m_generator.update(dt);
    m_const.update(dt);
    bool collided = m_player.collide(m_const.m_bullets);
    (void) collided;
}


void
GameScreen::draw()
{
    m_const.draw();
    m_player.draw();
    DrawFPS(5, 5);
    DrawText(TextFormat("%d", m_const.m_bullets.size()), 5, 25, 20, DARKGRAY);
}