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#include "GameScreen.h"
#include <raylib.h>
GameScreen::GameScreen() :
m_const {}
{
}
void
GameScreen::update(const float dt)
{
m_player.update(dt);
m_generator.update(dt, m_const.m_bullets);
m_const.update(dt);
bool collided = false;
for (const auto& bullet : m_const.m_bullets) {
if (CheckCollisionCircles(m_player.m_position, 9, bullet.position, bullet.radius))
collided = true;
}
(void) collided;
}
void
GameScreen::draw()
{
m_const.draw();
m_player.draw();
DrawFPS(5, 5);
DrawText(TextFormat("%d", m_const.m_bullets.size()), 5, 25, 20, DARKGRAY);
}
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