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#include "Flash.h"
#include <raylib.h>
Flash::Flash() :
m_color {250, 190, 130, 255},
m_duration {0.23},
m_flash {0}
{
}
void
Flash::update(const float dt)
{
if (m_flash > 0)
m_flash -= dt;
}
void
Flash::draw()
{
if (m_flash > 0) {
Color color = m_color;
color.a *= m_flash / m_duration;
DrawRectangle(0, 0, 800, 600, color);
}
}
void
Flash::start()
{
m_flash = m_duration;
}
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