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#include "Falling.h"

#include <raylib.h>

#include "Generator.h"


Falling::Falling() :
    m_speed {40}
{
}


void
Falling::update(const float dt, Vector2& position, Generator& generator)
{
    position.y += dt * m_speed;
    if (position.y > 600)
        generator.toggle(false);
}