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#pragma once

#include <vector>

#include <raylib.h>

#include "Bullets.h"


struct ExampleGenerator
{
    ExampleGenerator();
    void update(float dt, std::vector<ConstantVelocityBullet>& bullets);
    float m_delay;
    float m_interval;
    float m_cone;
    int m_speed;
    int m_shift;
    int m_segments;
    Vector2 m_origin;
};