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#include "EnemyFactory.h"

#include <memory>

#include <raylib.h>

#include "ConstantVelocity.h"
#include "Enemy.h"
#include "ExampleGenerator.h"
#include "FallingAndOscillating.h"
#include "WaveGenerator.h"


Enemy
EnemyFactory::make_example(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold,
    const bool mirror)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_shared<ExampleGenerator>(position, bullets);
    auto behaviour = std::make_shared<FallingAndOscillating>(position, generator);
    if (mirror) {
        generator->m_color = Color{100, 0, 255, 255};
        generator->m_direction *= -1;
        behaviour->m_phase = 1.f;
    }
    Enemy enemy(position, generator, behaviour);
    enemy.m_hold = hold;
    return enemy;
}


Enemy
EnemyFactory::make_waver(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_shared<WaveGenerator>(position, bullets);
    auto behaviour = std::make_shared<Falling>(position, generator);
    Enemy enemy(position, generator, behaviour);
    enemy.m_hold = hold;
    return enemy;
}