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#include "EnemyFactory.h"

#include <memory>

#include <raylib.h>

#include "ConstantVelocity.h"
#include "Enemy.h"
#include "ExampleGenerator.h"
#include "FallingAndOscillating.h"


Enemy
EnemyFactory::make_example(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold,
    const bool mirror)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_unique<ExampleGenerator>(bullets);
    auto behaviour = std::make_unique<FallingAndOscillating>();
    if (mirror) {
        generator->m_direction *= -1;
        behaviour->set_phase(1.f);
    }
    Enemy enemy(position, std::move(generator), std::move(behaviour));
    enemy.m_hold = hold;
    return enemy;
}