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#include "EnemyFactory.h"

#include <memory>

#include <raylib.h>

#include "ArcGenerator.h"
#include "ConstantVelocity.h"
#include "Enemy.h"
#include "FallingAndOscillating.h"


Enemy
EnemyFactory::make_small(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold,
    const bool mirror)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_shared<ArcGenerator>(position, bullets);
    auto behaviour = std::make_shared<FallingAndOscillating>(position, generator);
    generator->m_interval = 1.2f;
    generator->m_speed = 60;
    generator->m_segments = 15;
    generator->m_radius = 5;
    if (mirror) {
        generator->m_color = Color{100, 0, 255, 255};
        generator->m_rotation = -0.2f;
        generator->m_angle = 1.f;
        behaviour->m_phase = 1.f;
    }
    else {
        generator->m_rotation = 0.2f;
    }
    Enemy enemy(position, generator, behaviour);
    enemy.m_hold = hold;
    return enemy;
}


Enemy
EnemyFactory::make_thick(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold,
    const float angle)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_shared<ArcGenerator>(position, bullets);
    auto behaviour = std::make_shared<Falling>(position, generator);
    generator->m_interval = 2.3f;
    generator->m_arc = 0.3f;
    generator->m_angle = 0.5f;
    generator->m_last = true;
    generator->m_segments = 25;
    generator->m_radius = 9;
    generator->m_color = Color{160, 30, 50, 200};
    generator->m_angle = angle;
    behaviour->m_speed = 20;
    Enemy enemy(position, generator, behaviour);
    enemy.m_hold = hold;
    return enemy;
}


Enemy
EnemyFactory::make_rotator(
    ConstantVelocityBullet::Vector& bullets,
    const float x, const float y,
    const float hold,
    const bool mirror)
{
    auto position = std::make_shared<Vector2>(Vector2{x, y});
    auto generator = std::make_shared<ArcGenerator>(position, bullets);
    auto behaviour = std::make_shared<Falling>(position, generator);
    generator->m_interval = 0.4f;
    generator->m_speed = 100;
    generator->m_arc = 0.1f;
    generator->m_segments = 2;
    generator->m_last = true;
    generator->m_radius = 4;
    if (mirror) {
        generator->m_color = Color{30, 80, 170, 255};
        generator->m_rotation = -0.6f;
        generator->m_angle = 1.f;
    }
    else {
        generator->m_color = Color{30, 170, 80, 255};
        generator->m_rotation = 0.6f;
    }
    Enemy enemy(position, generator, behaviour);
    enemy.m_hold = hold;
    return enemy;
}