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#include "Enemy.h"
#include <memory>
#include <utility>
#include <raylib.h>
#include "Behaviour.h"
#include "Generator.h"
#include "NullBehaviour.h"
#include "NullGenerator.h"
Enemy::Enemy() :
m_hold {0},
m_position {std::make_shared<Vector2>(Vector2{400.f, 300.f})},
m_generator {std::make_shared<NullGenerator>()},
m_behaviour {std::make_shared<NullBehaviour>()}
{
}
Enemy::Enemy(
std::shared_ptr<Vector2> position,
std::shared_ptr<Generator> generator,
std::shared_ptr<Behaviour> behaviour) :
m_hold {0},
m_position {position},
m_generator {generator},
m_behaviour {behaviour}
{
}
void
Enemy::update(const float dt)
{
if (m_hold > 0) {
m_hold -= dt;
return;
}
m_behaviour->update(dt);
m_generator->update(dt);
}
void
Enemy::draw()
{
if (m_hold > 0)
return;
DrawCircle(m_position->x, m_position->y, 6, DARKGRAY);
}
bool
Enemy::gone() const
{
return m_position->y > 600;
}
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