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-rw-r--r--EnemyFactory.cpp64
1 files changed, 56 insertions, 8 deletions
diff --git a/EnemyFactory.cpp b/EnemyFactory.cpp
index a154ae5..fc94cd5 100644
--- a/EnemyFactory.cpp
+++ b/EnemyFactory.cpp
@@ -4,28 +4,35 @@
#include <raylib.h>
+#include "ArcGenerator.h"
#include "ConstantVelocity.h"
#include "Enemy.h"
-#include "ExampleGenerator.h"
#include "FallingAndOscillating.h"
-#include "WaveGenerator.h"
Enemy
-EnemyFactory::make_example(
+EnemyFactory::make_small(
ConstantVelocityBullet::Vector& bullets,
const float x, const float y,
const float hold,
const bool mirror)
{
auto position = std::make_shared<Vector2>(Vector2{x, y});
- auto generator = std::make_shared<ExampleGenerator>(position, bullets);
+ auto generator = std::make_shared<ArcGenerator>(position, bullets);
auto behaviour = std::make_shared<FallingAndOscillating>(position, generator);
+ generator->m_interval = 1.2f;
+ generator->m_speed = 60;
+ generator->m_segments = 15;
+ generator->m_radius = 5;
if (mirror) {
generator->m_color = Color{100, 0, 255, 255};
- generator->m_direction *= -1;
+ generator->m_rotation = -0.2f;
+ generator->m_angle = 1.f;
behaviour->m_phase = 1.f;
}
+ else {
+ generator->m_rotation = 0.2f;
+ }
Enemy enemy(position, generator, behaviour);
enemy.m_hold = hold;
return enemy;
@@ -33,14 +40,55 @@ EnemyFactory::make_example(
Enemy
-EnemyFactory::make_waver(
+EnemyFactory::make_thick(
ConstantVelocityBullet::Vector& bullets,
const float x, const float y,
- const float hold)
+ const float hold,
+ const float angle)
{
auto position = std::make_shared<Vector2>(Vector2{x, y});
- auto generator = std::make_shared<WaveGenerator>(position, bullets);
+ auto generator = std::make_shared<ArcGenerator>(position, bullets);
auto behaviour = std::make_shared<Falling>(position, generator);
+ generator->m_interval = 2.3f;
+ generator->m_arc = 0.3f;
+ generator->m_angle = 0.5f;
+ generator->m_last = true;
+ generator->m_segments = 25;
+ generator->m_radius = 9;
+ generator->m_color = Color{160, 30, 50, 200};
+ generator->m_angle = angle;
+ behaviour->m_speed = 20;
+ Enemy enemy(position, generator, behaviour);
+ enemy.m_hold = hold;
+ return enemy;
+}
+
+
+Enemy
+EnemyFactory::make_rotator(
+ ConstantVelocityBullet::Vector& bullets,
+ const float x, const float y,
+ const float hold,
+ const bool mirror)
+{
+ auto position = std::make_shared<Vector2>(Vector2{x, y});
+ auto generator = std::make_shared<ArcGenerator>(position, bullets);
+ auto behaviour = std::make_shared<Falling>(position, generator);
+ generator->m_interval = 0.4f;
+ generator->m_speed = 100;
+ generator->m_arc = 0.1f;
+ generator->m_segments = 2;
+ generator->m_last = true;
+ generator->m_radius = 4;
+ if (mirror) {
+ generator->m_color = Color{30, 80, 170, 255};
+ generator->m_rotation = -0.6f;
+ generator->m_angle = 1.f;
+ }
+ else {
+ generator->m_color = Color{30, 170, 80, 255};
+ generator->m_rotation = 0.6f;
+ }
Enemy enemy(position, generator, behaviour);
enemy.m_hold = hold;
return enemy;