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author | Aki <please@ignore.pl> | 2022-04-18 20:14:53 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 20:15:05 +0200 |
commit | bbec07ab3de333649d14a64fa01f7e8ad6d56c58 (patch) | |
tree | 06a4cb6e677388da4865075229e4db4090418b83 /TestStage.h | |
parent | a5f91f4d56106112565239c283441432c443c4d2 (diff) | |
download | bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.zip bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.tar.gz bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.tar.bz2 |
Added naive enemy
This reminds me ECS a bit too much but I don't think I want to
implement one right now...
Diffstat (limited to 'TestStage.h')
-rw-r--r-- | TestStage.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/TestStage.h b/TestStage.h index 10164cd..c5287a5 100644 --- a/TestStage.h +++ b/TestStage.h @@ -1,7 +1,7 @@ #pragma once #include "ConstantVelocity.h" -#include "ExampleGenerator.h" +#include "Enemy.h" #include "Player.h" #include "Stage.h" @@ -16,5 +16,5 @@ public: private: Player m_player; ConstantVelocitySystem m_const; - ExampleGenerator m_generator; + Enemy m_enemy; }; |