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author | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
commit | f0891205710c2d5c9b78a9d275de88a77c2ccda3 (patch) | |
tree | 6e473a2a542fae6addc6f83912c3a4e91244e879 /Player.h | |
parent | 04a09e6a59200092e7e4ccde94535a921c01c4c4 (diff) | |
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Moved collision checks to player class
Diffstat (limited to 'Player.h')
-rw-r--r-- | Player.h | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -1,5 +1,7 @@ #pragma once +#include <vector> + #include <raylib.h> @@ -8,5 +10,8 @@ struct Player Player(); void update(float dt); void draw(); + template<typename T> bool collide(const std::vector<T>& bullets) const; Vector2 m_position; }; + +#include "Player-inl.h" |