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authorAki <please@ignore.pl>2022-04-22 19:53:36 +0200
committerAki <please@ignore.pl>2022-04-22 19:53:36 +0200
commit38df088b80cb6c159eb9941cf6d3c0a8492e65ee (patch)
treea0191edaa4f6ba9ba776180063db99a12da1d941 /Player.h
parent804e71083e4df85c4f0692553de3084f0ed4cd9a (diff)
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Added invulnerability timer and death screen
Diffstat (limited to 'Player.h')
-rw-r--r--Player.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Player.h b/Player.h
index 59e8282..b1cb629 100644
--- a/Player.h
+++ b/Player.h
@@ -13,7 +13,9 @@ struct Player
Player();
void update(float dt);
void draw();
- template<typename T> bool collide(const std::vector<T>& bullets) const;
+ void hit();
+ template<typename T> bool collide(const std::vector<T>& bullets);
+ float m_invulnerability;
Vector2 m_position;
Vector2 m_velocity;
std::unique_ptr<Controller> m_controller;