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author | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
commit | 38df088b80cb6c159eb9941cf6d3c0a8492e65ee (patch) | |
tree | a0191edaa4f6ba9ba776180063db99a12da1d941 /Player.h | |
parent | 804e71083e4df85c4f0692553de3084f0ed4cd9a (diff) | |
download | bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.zip bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.gz bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.bz2 |
Added invulnerability timer and death screen
Diffstat (limited to 'Player.h')
-rw-r--r-- | Player.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -13,7 +13,9 @@ struct Player Player(); void update(float dt); void draw(); - template<typename T> bool collide(const std::vector<T>& bullets) const; + void hit(); + template<typename T> bool collide(const std::vector<T>& bullets); + float m_invulnerability; Vector2 m_position; Vector2 m_velocity; std::unique_ptr<Controller> m_controller; |