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author | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
commit | f0891205710c2d5c9b78a9d275de88a77c2ccda3 (patch) | |
tree | 6e473a2a542fae6addc6f83912c3a4e91244e879 /Player-inl.h | |
parent | 04a09e6a59200092e7e4ccde94535a921c01c4c4 (diff) | |
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Moved collision checks to player class
Diffstat (limited to 'Player-inl.h')
-rw-r--r-- | Player-inl.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Player-inl.h b/Player-inl.h new file mode 100644 index 0000000..10c43d1 --- /dev/null +++ b/Player-inl.h @@ -0,0 +1,17 @@ +#pragma once + +#include <vector> + +#include <raylib.h> + + +template<typename T> +bool +Player::collide(const std::vector<T>& bullets) const +{ + for (const auto& bullet : bullets) { + if (CheckCollisionCircles(m_position, 9, bullet.position, bullet.radius)) + return true; + } + return false; +} |