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authorAki <please@ignore.pl>2022-04-18 10:59:32 +0200
committerAki <please@ignore.pl>2022-04-18 10:59:32 +0200
commitf0891205710c2d5c9b78a9d275de88a77c2ccda3 (patch)
tree6e473a2a542fae6addc6f83912c3a4e91244e879 /Player-inl.h
parent04a09e6a59200092e7e4ccde94535a921c01c4c4 (diff)
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Moved collision checks to player class
Diffstat (limited to 'Player-inl.h')
-rw-r--r--Player-inl.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/Player-inl.h b/Player-inl.h
new file mode 100644
index 0000000..10c43d1
--- /dev/null
+++ b/Player-inl.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <vector>
+
+#include <raylib.h>
+
+
+template<typename T>
+bool
+Player::collide(const std::vector<T>& bullets) const
+{
+ for (const auto& bullet : bullets) {
+ if (CheckCollisionCircles(m_position, 9, bullet.position, bullet.radius))
+ return true;
+ }
+ return false;
+}