summaryrefslogtreecommitdiffhomepage
path: root/Player-inl.h
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-18 20:38:16 +0200
committerAki <please@ignore.pl>2022-04-18 20:39:44 +0200
commitadd251b4ea37b57cf926b07e5e04d9b065f82a2c (patch)
tree9cecb47f168c985017971a3373de59b35f85db1a /Player-inl.h
parentbbec07ab3de333649d14a64fa01f7e8ad6d56c58 (diff)
downloadbullethell2022-add251b4ea37b57cf926b07e5e04d9b065f82a2c.zip
bullethell2022-add251b4ea37b57cf926b07e5e04d9b065f82a2c.tar.gz
bullethell2022-add251b4ea37b57cf926b07e5e04d9b065f82a2c.tar.bz2
Playing around with enemies, added dumb pos manipulation
Diffstat (limited to 'Player-inl.h')
-rw-r--r--Player-inl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Player-inl.h b/Player-inl.h
index 10c43d1..140bfad 100644
--- a/Player-inl.h
+++ b/Player-inl.h
@@ -10,7 +10,7 @@ bool
Player::collide(const std::vector<T>& bullets) const
{
for (const auto& bullet : bullets) {
- if (CheckCollisionCircles(m_position, 9, bullet.position, bullet.radius))
+ if (CheckCollisionCircles(m_position, 4, bullet.position, bullet.radius))
return true;
}
return false;