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author | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
commit | 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 (patch) | |
tree | 29ccba95bafd04b594938a7f55be61c52bf4f4cc /Falling.cpp | |
parent | 5bb6b95fe71d33956491b98c29bf464a440ad221 (diff) | |
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Added simple behaviours for enemies
I don't quite like FallingAndOscillating approach. Perhaps it will be
better to just make it a list/vector in the enemy to allow for
composition.
Diffstat (limited to 'Falling.cpp')
-rw-r--r-- | Falling.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Falling.cpp b/Falling.cpp new file mode 100644 index 0000000..8547ee2 --- /dev/null +++ b/Falling.cpp @@ -0,0 +1,19 @@ +#include "Falling.h" + +#include <raylib.h> + +#include "Generator.h" + + +Falling::Falling() : + m_speed {30} +{ +} + + +void +Falling::update(const float dt, Vector2& position, Generator& generator) +{ + (void) generator; + position.y += dt * m_speed; +} |