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author | Aki <please@ignore.pl> | 2022-04-25 02:02:11 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-25 02:02:11 +0200 |
commit | e51044a8872a05313fa92cad15eedf1f93f26aee (patch) | |
tree | aeb0eb6866a1ee5de3088e5b1d47f227c321b1ea /CMakeLists.txt | |
parent | 858a17930e29e38f236e8b60d0199489f9df0a48 (diff) | |
download | bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.zip bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.tar.gz bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.tar.bz2 |
Moved flash to own class and used it as transition to death screen
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index c3e431d..772f0d6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -23,6 +23,7 @@ add_executable( EnemyFactory.cpp Falling.cpp FallingAndOscillating.cpp + Flash.cpp Game.cpp GameScreen.cpp Generator.cpp |