summaryrefslogtreecommitdiffhomepage
path: root/world.lua
blob: 1d1c6d4a808d7bb5b59cfde4d2703e58d06faebc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
-- `World`
-- Used to manage physical world and everything inside it: clouds, platforms, nauts, background etc.

-- WHOLE CODE HAS FLAG OF "need a cleanup"

-- Metatable of `World`
-- nils initialized in constructor
World = {
	-- inside
	world = nil,
	Nauts = nil,
	Platforms = nil,
	Clouds = nil,
	camera = nil,
	-- cloud generator
	clouds_delay = 6,
	clouds_initial = nil
}

-- Constructor of `World` ZA WARUDO!
function World:new()
	-- Meta
	local o = {}
	setmetatable(o, self)
	self.__index = self
	-- Physical world initialization
	love.physics.setMeter(64)
	o.world = love.physics.newWorld(0, 9.81*64, true)
	o.world:setCallbacks(o.beginContact, o.endContact)
	-- Empty tables for objects
	local n = {}
	o.Nauts = n
	local p = {}
	o.Platforms = {}
	local c = {}
	o.Clouds   = c
	-- Random init
	math.randomseed(os.time())
	-- Create camera
	o.camera = Camera:new()
	-- Cloud generator
	o.clouds_initial = o.clouds_delay
	for i=1,5 do
		o:randomizeCloud(false)
	end
	return o
end

-- Add new platform to the world
function World:createPlatform(x, y, polygon, sprite)
	table.insert(self.Platforms, Ground:new(self.world, x, y, polygon, sprite))
end

-- Add new naut to the world
function World:createNaut(x, y, sprite)
	table.insert(self.Nauts, Player:new(self.world, x, y, sprite))
end

-- Add new cloud to the world
function World:createCloud(x, y, t, v)
	table.insert(self.Clouds, Cloud:new(x, y, t, v))
end

-- Randomize Cloud creation
function World:randomizeCloud(outside)
	if outside == nil then
		outside = true
	else
		outside = outside
	end
	local x,y,t,v
	if outside then
		x = -250+math.random(-30,30)
	else
		x = math.random(-200,250)
	end
	y = math.random(0, 160)
	t = math.random(1,3)
	v = math.random(8,18)
	self:createCloud(x, y, t, v)
end

-- Update ZU WARUDO
function World:update(dt)
	-- Physical world
	self.world:update(dt)
	-- Camera
	self.camera:moveFollow()
	-- Nauts
	for _,naut in pairs(self.Nauts) do
		naut:update(dt)
	end
	-- Clouds
	-- generator
	local n = table.getn(self.Clouds)
	self.clouds_delay = self.clouds_delay - dt
	if self.clouds_delay < 0 and
	   n < 12
	then
		self:randomizeCloud()
		self.clouds_delay = self.clouds_delay + self.clouds_initial
	end
	-- movement
	for _,cloud in pairs(self.Clouds) do
		if cloud:update(dt) > 340 then
			table.remove(self.Clouds, _)
		end
	end
end

-- Keypressed
function World:keypressed(key)
	for _,naut in pairs(self.Nauts) do
		naut:keypressed(key)
	end
end

-- Keyreleased
function World:keyreleased(key)
	for _,naut in pairs(self.Nauts) do
		naut:keyreleased(key)
	end
end

-- Draw
function World:draw()
	-- Hard-coded background (for now)
	love.graphics.setColor(193, 100, 99, 255)
	love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()*0.25)
	love.graphics.setColor(179, 82, 80, 255)
	love.graphics.rectangle("fill", 0, love.graphics.getHeight()*0.8, love.graphics.getWidth(), love.graphics.getHeight()*0.2)
	
	-- Camera stuff
	local offset_x, offset_y = self.camera:getOffsets()
	local scale = self.camera.scale
	
	-- Draw clouds
	for _,cloud in pairs(self.Clouds) do
		local foo = cloud:draw(offset_x, offset_y, scale)
	end
	
	-- Draw ground
	for _,platform in pairs(self.Platforms) do
		platform:draw(offset_x, offset_y, scale, debug)
	end
	
	-- Draw player
	for _,naut in pairs(self.Nauts) do
		naut:draw(offset_x, offset_y, scale, debug)
	end
end

-- beginContact
function World.beginContact(a, b, coll)
	local x,y = coll:getNormal()
	if y == -1 then
		print(b:getUserData().name .. " is not in air")
		b:getUserData().inAir = false
		b:getUserData().jumpdouble = true
	end
end

-- endContact
function World.endContact(a, b, coll)
	print(b:getUserData().name .. " is in air")
	b:getUserData().inAir = true
end