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Settings = {}
Settings.current = {}
function Settings.load()
if Controller then
if not love.filesystem.exists("settings") then
local def = love.filesystem.newFile("settings.default")
local new = love.filesystem.newFile("settings")
new:open("w") def:open("r")
new:write(def:read())
new:close() def:close()
end
local getSettings = love.filesystem.load("settings")
Settings.current = getSettings()
local joysticksList = love.joystick.getJoysticks() -- local list for editing
for _,set in pairs(Settings.current) do
local isJoystick = set[7]
local joystick
if isJoystick then
-- take and remove first joystick from list
joystick = joysticksList[1]
table.remove(joysticksList, 1)
end
if not isJoystick or joystick then
Controller.registerSet(set[1], set[2], set[3], set[4], set[5], set[6], joystick)
end
end
end
end
function Settings.save()
local new = love.filesystem.newFile("settings")
local sets = Settings.current
local string = "return {\n"
for i,set in pairs(sets) do
string = string .. "\t{"
for j,word in pairs(set) do
if j ~= 7 then
string = string .. "\"" .. word .. "\", "
else
if word then
string = string .. "true"
else
string = string .. "false"
end
end
end
string = string .. "},\n"
end
string = string .. "}"
new:open("w")
new:write(string)
new:close()
end
function Settings.change(n, left, right, up, down, attack, jump, joystick)
local bool
if joystick then
bool = true
else
bool = false
end
Settings.current[n] = {left, right, up, down, attack, jump, bool}
table.remove(Controller.sets, n)
Controller.registerSet(left, right, up, down, attack, jump, joystick)
end
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